

Luckily i found more lamp dropped by the monsters here and i already bought the Infinity Bag. But still, the Fusion Machine and the Merchants are located deep within the Sanctuary so if you don't bring any Lamp from the Mist Village, you'll be quite confused in organizing your bag. More good news, there are even merchants here. Anyway, there are some quests here, the monsters are replaced with more high level ones, and the Fusion Machines at Shadow Hall still gives the same recipes as before so don't bother to do it. We will be thrown back to the Berkel Empire's Capital, but someone tell Kiyan yet again that this was all in his head. There's no fight here so just enjoy the scenario.Ī credit screen will start rolling but don't worry. Suddenly the Shadow Tribe appears, and there's a plot twist. My mistake is that i just zoomed by them, looking for merchants or fusion machine.

There's nothing special here, just some high level monsters. Kiyan wake up with Eara at his side, then they walk up the lake searching for Shin. (But the Fusion Machine is real, and the mysterious swordblade also exist). After defeating it, it was revealed that it was all in his head. Mid fight, it will change into a big head with Evil written on it. There are merchants here and before that, another Fusion Machine with a personality problem :Ĥ Mithril, 45 Magic Cloth, 2 Supreme JewelĤ Mithril, 25 Magic Cloth, 2 Supreme JewelĤ Mithril, 25 Bloody Fur, 2 Supreme JewelĪfter the merchants, Kiyan will meet his doppelganger and it's tough to beat. It is filled with Shadow Tribe and you will fight Darius and Portia. The name of the map is not Elven Sanctuary but Noxious Sanctum. So the stranger give him a piece of swordblade and tell him to go to end of the Forest where the Elven Sanctuary is located. The people from Shadow Tribe came to get Kiyan back, but he refused, because of the urge to remember something that was forgotten. VIT 24, Shield Block Rate 4.3%, Crit Resist 4.0% The results, game-mechanically, are exactly the same as if you'd used normal ritual components, but aesthetically, these items now incorporate aspects of the dragon used to create them.Here are the list of Fusion recipes that i got from the machine that think itself as a god (Lonely Plains):Ĥ Mithril, 44 Magic Cloth, 2 Supreme Jewel If brewing potions, certain of the dragon's organs or bodily fluids are being boiled up and incorporated into the recipe to give it added potency. If making a weapon more powerful, the blade is being reforged with dragon's blood alloyed into its metal. If they're being used in the creation or enhancement of magic armour, the ritual caster is incorporating the scales or hide into the armour to grant it extra resilience. That way, you can characterise their usage in magic items however you want to.

The components can be sold to merchants only for 20% value, but count as 100% value when provided for one of these rituals. Not having the DMGII, I don't know if I'm duplicating the Item Components concept here, but I'd suggest assigning an appropriate treasure-parcel value to the useful items that can be harvested from the dragon, and then treating them as specialised ritual components which can only be used with item-creation rituals, including Enchant Magic Item, Transfer Enchantment and Brew Potion.
